28 FEB 2021 by ideonexus

 Adults Fear Leisure Because They Lose Control of the Cult...

In part, adults feared youth leisure because it symbolized rapid change and the inability of parents to control the culture of their o1spring, which seemed to be dominated by commercial entertainment. Commercialized youth leisure grew impressively during and after World War II. Parents away as soldiers or o1 at work lost control over their o1spring, and increased afluence encouraged commercialized play. In the 1950s, new technologies like the 45 rpm record and the transistor radio were quickl...
Folksonomies: culture parenting
Folksonomies: culture parenting
  1  notes
 
20 MAR 2018 by ideonexus

 Use of an Umpire to Hide Troop Movements in a War Game

Three maps should be provided, either in separate rooms or separated from each other by screens: one for each player, and one in the centre for the Umpire.* Each Commander and his subordinates will be allowed access only to their own map, the Umpire and his assistants moving from one side to the other. [...] Whenever any portion of OIK; of the opposing forces comes within the view of the other, the corresponding blocks of the former must be placed on the map of the latter and rice ver...
Folksonomies: gaming war gaming wargaming
Folksonomies: gaming war gaming wargaming
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15 MAR 2017 by ideonexus

 Emulate Water

虛實: 夫兵形象水,水之形,避高而趨下:兵之形,避實而擊虛;水因地而制流,兵因敵而制勝。故兵無常勢,水無常形;能因敵變化而取勝,謂之神。故五行無常勝,四時無常位,日有短長,月有死生。 Weak Points and Strong:...: Military tactics are like unto water; for water in its natural course runs away from high places and hastens downwards. So in war, the way is to avoid what is strong and to strike at what is weak. W...
Folksonomies: war strategy wargaming
Folksonomies: war strategy wargaming
  1  notes
 
15 MAR 2017 by ideonexus

 All War is Based on Deception

兵者,詭道也。故能而示之不能,用而示之不用,近而示之遠,遠而示之近。利而誘之,亂而取之,實而備之,強而避之,怒而撓之,卑而驕之,佚而勞之,親而離之。攻其無備,出其不意,此兵家之勝,不可先傳也。 All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away;when far awa...
Folksonomies: war strategy wargaming
Folksonomies: war strategy wargaming
  1  notes
 
03 JAN 2017 by ideonexus

 War Gaming is Better Than War

I COULD go on now and tell of battles, copiously. In the memory of the one skirmish I have given I do but taste blood. I would like to go on, to a large, thick book. It would be an agreeable task. Since I am the chief inventor and practiser (so far) of Little Wars, there has fallen to me a disproportionate share of victories. But let me not boast. For the present, I have done all that I meant to do in this matter. It is for you, dear reader, now to get a floor, a friend, some soldiers and som...
  1  notes